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WoW - World of Warcraft vs. Age of Conan

Sun, Mar 1, 2009

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I’ve done a bit of a round trip on the MMO train recently, trying to figure out what World of Warcraft has going for it that all of the other competitors have failed to provide. Since each game has different successes and failures, let’s go through them individually. On today’s menu:

Age of Conan vs. World of Warcraft

Age of Conan vs. World of Warcraft

Age of Conan: I finally bit the bullet and decided to try this game out when they introduced the $20 digital download. I didn’t even make it out of Tortage, which is the single player introductory segment that takes you from level 1-20. The game suffers from a few fatal design flaws that will forever limit its subscriber base.

1. Melee combat feels like playing Fable with a broken controller. The combo system is innovative in theory but is executed poorly, and the lack of a proper swing time indicator means that you either have to button-mash and queue up swings that may mess up your combos, or you play it cautious and lose out on DPS.

2. Casters spam the same offensive ability repeatedly. Starting off with a Tempest of Set, I was sick of the lightning bolt sound by the time I hit level 5. To be fair, I felt the same way with my priest in WoW, but at least in WoW the levels go by fast enough that you gain new abilities before the old ones start to wear on you.

3. Difficulty. This game is actually legitimately difficult, and requires some degree of skill. I enjoyed actually being challenged in an MMO for once. In WoW, by the time I realized how zone progression worked, I only ever died if I tried to push the limits of my class or if I ran an instance with bads. In AoC, I pulled 2 apes in one pull by accident and took a dirt nap FAST. Though this will definitely attract a certain niche market of gamers, this in and of itself pretty much kills any mass market appeal for the game. Simply put, most people want easy mode.

The game definitely does things right in a few areas. The scenery was beautiful, and the spell effects were very well done. It’s a beautiful game built around a broken engine. Maybe next time Funcom will apply the same hiring standards to their devs that they did to their artists.

World of Warcraft is simply a more polished game. The combat engine, though essentially transplanted from Everquest, is fluid and intelligently designed, fast-paced without being overly spammy, and works without min-maxing. The main advantage that WoW has over AoC, however, is the accessibility. Very little skill as a gamer is needed to enjoy WoW. Though complete newbies to gaming will die frequently, the lack of any real death penalty and the relative proximity of graveyards removes that sense of banging your head against a wall due to repeated deaths (I’m looking at you, Everquest… Don’t think I don’t remember de-leveling due to XP debt.)

As far as marketing demographics goes, it’s pretty simple. If more people can get enjoyment out of your game, more people will hand you money to keep playing it. When you market your game to a small group of gamers, don’t be surprised when you only get a small subscriber base. It’s pretty easy to see why the numbers ended up the way they did. Next competitor: Everquest 2

- Scarce

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WoW - 39 Twink Rogue Guide

Fri, Jan 23, 2009

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Continuing on with the twink guides, we’re going to go with a slightly more popular class today.  This post will outline the best 39 twink rogue gear possible.  Again, for those of you who are lazy, impatient, or unlucky, I’ll list some readily available or more budget-friendly alternatives for the “best choice” items.  I present to you my 39 twink rogue gear guide:

Head - Expert Goldminer’s Helmet (Alt: Nightscape Headband) w/ +8 Agi libram

Neck - Medal of Courage (Alt:  WSG neck)

Shoulders - Flintrock Shoulders w/ ZG enchant (Alt: Fleshhide Shoulders or Revelosh’s Spaulders)

Cloak - Scorpashi Cape w/ +12 agility

Chest - Quillward Harness (Alt: Warden’s Wraps or Nightscape Tunic) w/ +6 all stats or +150 health

Wrist - Scorpashi Wristbands w/ +24 AP

Hands - Gloves of Holy Might (Alt: Shadowskin Gloves or Arachnid Gloves of the Monkey) w/ +15 hit rating

Waist - Ogron’s Sash (Alt: Dusky Belt)

Legs - Basilisk Hide Pants (Seriously, just get them) w/ Nethercobra or Nethercleft

Boots - Worn Running Boots (Alt: Tracker’s / Wolf Rider’s Boots) w/ Surefooted

Rings - WSG Ring and Aquamarine Signet of the Monkey

Trinkets - PVP Trinket and any other trinket of your choice.

Weapons - You have a plethora of options here.  Stonevault Bonebreaker, the WSG Sword, and Ardent Custodian are all great mainhands, and Vanquisher’s Blade, the WSG dagger and Sword of Omen all work well in the offhand.  Mongoose both of them, and you’re good to go.

Ranged - WSG bow or Baelog’s Shortbow

As always, if you have any alternate suggestions, feel free to toss a comment my way.  Next up on the agenda is a 39 hunter guide, so if you’re interested, you may want to stock doubles of most items on this list.  Have fun stunlocking people to death!

- Scarce

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WoW - 3.0.8 - Wave Goodbye to the FotM Death Knights!

Thu, Jan 22, 2009

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Anyone who was paying attention saw this coming from a mile away. 3.0.8 hit this past Tuesday, and DKs got the nerf bat hard. According to the whiners, unholy is now useless, DKs suck for tanking, and our dual wield DPS got nerfed into the ground.

The reality is that we are fine. Unholy was blatantly OP before, and it’s balanced now. Frost is still amazing for players willing to put the time and effort into learning it, and blood got buffs. We are and always have been great tanks, albeit in a niche role, and for those capable of adapting, our DW DPS has barely dropped.

For those of you sticking around because you enjoy the class and not just because you want to smash faces with as little effort as possible, welcome to the fold. For those who weren’t attached enough to stay through the nerfs, best of luck with your mains.

“… And nothing of value was lost.”

- Scarce

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